void setup() { size(1100, 850); }

void draw(){ background(255); int x = (width); int y = (height);

noFill(); stroke(0);

strokeWeight(random(3,32)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x));

strokeWeight(random(3,32)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x));

strokeWeight(random(3,32)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x));

strokeWeight(random(3,32)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

strokeWeight(random(3,32)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y));

saveFrame("1920-1200-pixeldrawing-####.jpg"); stop(); }